Flowcharts: Decision Making

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Two-Minute Teacher Tutorial
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prerequisites
None! Start where you are!
age group
10-14

This free coding and computational thinking lesson introduces students to flowcharts as a way to visualise and organise decisions. Through interactive tasks, learners explore how coding logic works - starting with a Scratch game that demonstrates how choices lead to different outcomes. Students learn the function of key flowchart symbols like ovals (start/end), rectangles (process), diamonds (decision), and arrows (flow lines), then apply their understanding in guided activities. By creating their own personalised study flowchart, students connect real-world decision-making to the structure behind algorithms and computer programs.This engaging lesson supports international coding, robotics, and digital literacy curricula, and builds strong foundations in logical thinking, sequencing, and problem-solving. Perfect for classrooms exploring STEM, ICT, or computer science.

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